Design Technology ยท Grade 7-9

Design Technology: From Problem to Prototype

Students move from a defined problem to a tested prototype, using research, criteria, iteration, and technical explanation.

7 weeks design cyclesketchingprototypingtesting

Learning Objectives

  • Define a problem with constraints and success criteria.
  • Produce and test multiple prototype ideas.
  • Explain design decisions using evidence.

Lesson Sequence

  1. Problem framing and research.
  2. Criteria, sketches, and planning.
  3. Prototype build and testing.
  4. Revision, presentation, and reflection.

Assessment

Students submit a prototype, process portfolio, test evidence, and design reflection.

Teacher Notes

The strongest portfolios show decisions, not decoration.