Case studies

Projects

Finished and in-progress technical teaching projects with goals, tools, assessment, and reflection.

Educational Technology · Teacher professional learning

AI-Assisted Teacher Workflow

A practical workflow for using AI to draft, revise, differentiate, and document teaching materials without outsourcing professional judgment.

AIcurriculum planningfeedbackdocumentation
Internal workflow
STEAM / Design Technology · Grade 8-10

Student-Built Environmental Monitoring Vessel

A student-built sensor platform for collecting water-quality data from a local canal, combining microcontrollers, waterproofing, power management, environmental science, and design iteration.

ESP32sensorsCADwaterproofingdata logging
In development
Physical Computing · Grade 8-10

ESP32 Sensor Systems

A physical computing sequence where students collect data, reason about calibration, and connect embedded systems to real-world monitoring problems.

ESP32Arduino IDEsensorsserial data
Prototype curriculum
Computer Science · Grade 6-7

MakeCode Arcade Game Design Unit

A structured game design unit that moves students from events and variables into playable mechanics, iteration, peer testing, and technical explanation.

MakeCode Arcadegame logicspritesdebugging
Ready to teach
Design Technology · Grade 8

Physical Computing and Microcontrollers

A hands-on sequence where students build reliable interactive circuits and explain how inputs, code, and outputs form a working system.

microcontrollersLEDsbuttonssensorsbreadboards
Ready to teach
Computer Science · Grade 9

Python Foundations

A text-based programming pathway that develops syntax control, debugging discipline, decomposition, and small applied programs.

Pythonfunctionslistsdebugging
Curriculum sample
Robotics · Grade 9-10

Robotics / Autonomous Boat Project

A robotics project that extends vessel design into navigation, motor control, sensor feedback, and iterative field testing.

roboticsmotorssensorsautonomytesting
Concept to prototype