AI for Learning and Production
A practical unit on using AI for planning, drafting, critique, and production while protecting authorship, judgment, and academic standards.
A professional archive of unit plans, lesson sequences, assessment tasks, rubrics, and teacher notes.
A practical unit on using AI for planning, drafting, critique, and production while protecting authorship, judgment, and academic standards.
Students move from a defined problem to a tested prototype, using research, criteria, iteration, and technical explanation.
Students design sensor systems for environmental monitoring and learn to treat data collection as an engineering problem.
A first serious programming unit where students use game design to learn events, variables, conditionals, loops, and debugging.
A foundations course that prepares students to move from visual programming into text-based computer science.
Students design interactive systems that sense, decide, and respond, moving from breadboard circuits to documented prototypes.