Teaching, curriculum and practical projects.
His classes connect programming and design with practical projects. Students build games, circuits and prototypes, then test their work and explain the decisions behind it.
Mr. A is a Computer Science, Design Technology, and STEAM educator based in China. He teaches students to build games, circuits, prototypes, sensors, code, and physical devices.
His classes connect programming and design with practical projects. Students build games, circuits and prototypes, then test their work and explain the decisions behind it.
Python, algorithms, computational thinking and IB course planning.
Research, design specifications, prototypes and evaluation through the MYP design cycle.
Microcontrollers, circuits, sensors, motors and systems that students can test.
Playable projects that develop programming, interaction design and debugging skills.
Water-quality monitoring, data logging, calibration and field testing.
Practical classroom tools, critical use of AI and professional development for teachers.
Course sequences, lesson materials, rubrics and feedback linked to learning goals.
His work beyond the classroom includes curriculum mapping, assessment design, teaching resources and support for colleagues using educational technology.
Mr. A has taught Computer Science, Design Technology, STEAM and robotics, alongside work in educational technology and curriculum design. His teaching combines programming and practical construction with research, documentation, testing and reflection.
Python, MakeCode Arcade, microcontrollers, ESP32 systems, sensors, environmental monitoring, robotics, AI-assisted teacher workflows, curriculum maps, rubrics, and clear technical writing for students.
For teaching opportunities, curriculum collaboration or questions about the projects and resources, please get in touch.