About Mr. A

Mr. A teaches students to move from ideas to working systems.

Mr. A is a Computer Science, Design Technology, and STEAM educator based in China. He teaches students to build games, circuits, prototypes, sensors, code, and physical devices.

Portrait of Mr. A
Mr. A Mr. A Designs a School / A老师的学校设计笔记
Professional summary

From ICT teacher to technology program builder.

The work sits at the intersection of Computer Science, Design Technology, STEAM, educational technology, and project-based curriculum design. The emphasis is finished work: a game that runs, a circuit that measures, a robot that responds, a prototype that improves through testing.

Hiring signal
  • Builds coherent middle and secondary technology pathways — see the five-year MYP Design curriculum.
  • Designs units, rubrics, resources, and assessment systems.
  • Can support school-wide educational technology and innovation conversations.

Teaching Areas

Computer Science

Curriculum, project design, classroom implementation, assessment, and student-facing documentation.

Design Technology

Curriculum, project design, classroom implementation, assessment, and student-facing documentation.

Robotics and Physical Computing

Curriculum, project design, classroom implementation, assessment, and student-facing documentation.

Game Design

Curriculum, project design, classroom implementation, assessment, and student-facing documentation.

Environmental Monitoring / Sensor Projects

Curriculum, project design, classroom implementation, assessment, and student-facing documentation.

AI and Educational Technology

Curriculum, project design, classroom implementation, assessment, and student-facing documentation.

Curriculum and Assessment

Curriculum, project design, classroom implementation, assessment, and student-facing documentation.

Leadership and Systems Improvement

A serious school technology department needs more than devices. It needs a scope and sequence, reliable tools, shared assessment language, technical documentation, teacher workflows, and a public record of student achievement.

  • Technology curriculum mapping across year levels.
  • Project documentation standards and assessment rubrics.
  • Teacher AI workflow design for planning, feedback, and production.
  • Parent-facing explanations of rigorous technology learning.

Teaching Background

Computer Science educator, Design Technology teacher, STEAM and robotics teacher, Educational Technology coordinator, curriculum designer, and future Head of Technology / Innovation / Design Technology. His work focuses on rigorous project-based learning, technical competence, curriculum design, and the rebuilding of school technology education around craft, discipline, and finished work.

Technical Interests

Python, MakeCode Arcade, microcontrollers, ESP32 systems, sensors, environmental monitoring, robotics, AI-assisted teacher workflows, curriculum maps, rubrics, and clear technical writing for students.

WeChat Channel

Mr. A Designs a School
A老师的学校设计笔记