Computer Science ยท Grade 6

Grade 6 Creative Coding and Game Logic

A first serious programming unit where students use game design to learn events, variables, conditionals, loops, and debugging.

6 weeks MakeCode Arcadeblock codingdebugging

Learning Objectives

  • Explain how events and variables control game behavior.
  • Build and debug a playable game with scoring and difficulty.
  • Use peer testing to revise mechanics.

Lesson Sequence

  1. Events, sprites, controls, and screen coordinates.
  2. Variables, score, lives, and win or lose states.
  3. Conditionals, overlap events, and game balance.
  4. Peer testing, debugging logs, and final revision.

Assessment

Students submit a playable game, code explanation, testing notes, and reflection on one meaningful revision.

Teacher Notes

Keep the unit narrow enough that every student finishes a working game. Extension students can add levels, enemy patterns, and custom mechanics.