Computer Science ยท Grade 6
Grade 6 Creative Coding and Game Logic
A first serious programming unit where students use game design to learn events, variables, conditionals, loops, and debugging.
Learning Objectives
- Explain how events and variables control game behavior.
- Build and debug a playable game with scoring and difficulty.
- Use peer testing to revise mechanics.
Lesson Sequence
- Events, sprites, controls, and screen coordinates.
- Variables, score, lives, and win or lose states.
- Conditionals, overlap events, and game balance.
- Peer testing, debugging logs, and final revision.
Assessment
Students submit a playable game, code explanation, testing notes, and reflection on one meaningful revision.
Teacher Notes
Keep the unit narrow enough that every student finishes a working game. Extension students can add levels, enemy patterns, and custom mechanics.