Grade 6 · Paper game design

Game research and design opportunity

Explore a paper game and identify an opportunity for a new design.

Prepared lesson material. Start this task when your teacher introduces it; it is not currently assigned homework.

For this lesson

2 pages · Use the handout for the complete instructions, examples and response spaces.

Read the handout text online

For diagrams, visual examples and the full layout, open the handout above.

HANDOUT 8PAPER GAME DESIGN

Choose a game idea players will enjoy

TODAY’S ASSESSMENT CRITERION CFORMATIVE ASSESSMENT Criterion C only: use observations of existing games to plan a feasible game idea for Grade 6 players.

For this handout, your teacher records a score for Criterion C only. The other criteria are not being graded on this task.

Key words you need today

WORDWHAT IT MEANS
game mechanica repeatable action or rule that makes the game work
target playerthe person you are designing for
feasiblepossible to make with available time and materials

Follow these steps

1Play and observe. Try two paper or card games. Record the goal, what a player does each turn, and what makes the game fun or frustrating.
2Name your player. Describe a Grade 6 player: what they enjoy, what they need, and what might confuse them.
3Generate three themes. Write three possible game ideas. Every idea must be possible with paper, card, dice, counters, or printed pieces.
4Choose one direction. Choose the strongest idea and explain why it can give your target player an enjoyable choice.

Record your thinking

Game 1: Players… The best mechanic is… ________________________________________________________________________________
My target player is… They enjoy… ________________________________________________________________________________
My chosen game idea is… It will be fun because… ________________________________________________________________________________

Check before you upload

□ I recorded useful observations from two games.

□ I described a target Grade 6 player.

□ I generated three feasible game ideas.

□ I explained why one idea is the strongest.

Toddle upload: Attach this completed handout plus the work named above to the same Toddle assignment. This is where your work is collected; do not make a separate portfolio upload.

HANDOUT 8 • CRITERION C RUBRICPAPER GAME DESIGN

Continue using the evidence from the previous page.

Criterion C rubric • score out of 8

SCOREWHAT YOUR WORK SHOWS
7–8I identify detailed design opportunities and choose a creative, highly feasible game idea with a compelling player experience.
5–6I use observations to choose a feasible game idea with a clear player experience.
3–4I selected a basic idea, but player needs or feasibility are unclear.
1–2My observations or game idea are too limited to guide a workable game.

Teacher score — Criterion C: ____ / 8