Game research and design opportunity
Explore a paper game and identify an opportunity for a new design.
Prepared lesson material. Start this task when your teacher introduces it; it is not currently assigned homework.
For this lesson
Read the handout text online
| HANDOUT 8 | PAPER GAME DESIGN |
Choose a game idea players will enjoy
| TODAY’S ASSESSMENT CRITERION C | FORMATIVE ASSESSMENT Criterion C only: use observations of existing games to plan a feasible game idea for Grade 6 players. |
For this handout, your teacher records a score for Criterion C only. The other criteria are not being graded on this task.
Key words you need today
| WORD | WHAT IT MEANS |
| game mechanic | a repeatable action or rule that makes the game work |
| target player | the person you are designing for |
| feasible | possible to make with available time and materials |
Follow these steps
| 1 | Play and observe. Try two paper or card games. Record the goal, what a player does each turn, and what makes the game fun or frustrating. |
| 2 | Name your player. Describe a Grade 6 player: what they enjoy, what they need, and what might confuse them. |
| 3 | Generate three themes. Write three possible game ideas. Every idea must be possible with paper, card, dice, counters, or printed pieces. |
| 4 | Choose one direction. Choose the strongest idea and explain why it can give your target player an enjoyable choice. |
Record your thinking
| Game 1: Players… The best mechanic is… ________________________________________________________________________________ |
| My target player is… They enjoy… ________________________________________________________________________________ |
| My chosen game idea is… It will be fun because… ________________________________________________________________________________ |
Check before you upload
□ I recorded useful observations from two games.
□ I described a target Grade 6 player.
□ I generated three feasible game ideas.
□ I explained why one idea is the strongest.
Toddle upload: Attach this completed handout plus the work named above to the same Toddle assignment. This is where your work is collected; do not make a separate portfolio upload.
| HANDOUT 8 • CRITERION C RUBRIC | PAPER GAME DESIGN |
Continue using the evidence from the previous page.
Criterion C rubric • score out of 8
| SCORE | WHAT YOUR WORK SHOWS |
| 7–8 | I identify detailed design opportunities and choose a creative, highly feasible game idea with a compelling player experience. |
| 5–6 | I use observations to choose a feasible game idea with a clear player experience. |
| 3–4 | I selected a basic idea, but player needs or feasibility are unclear. |
| 1–2 | My observations or game idea are too limited to guide a workable game. |
Teacher score — Criterion C: ____ / 8