Game rules and component plan
Plan the rules and components a player will need.
Prepared lesson material. Start this task when your teacher introduces it; it is not currently assigned homework.
For this lesson
Read the handout text online
| HANDOUT 9 | PAPER GAME DESIGN |
Plan the rules and components
| TODAY’S ASSESSMENT CRITERION C | FORMATIVE ASSESSMENT Criterion C only: write a logical, playable plan for the goal, components, rules, and player journey. |
For this handout, your teacher records a score for Criterion C only. The other criteria are not being graded on this task.
Key words you need today
| WORD | WHAT IT MEANS |
| goal | what a player is trying to achieve |
| component | a physical part such as a board, card, token, die, or score sheet |
| player journey | what the player does from the first turn until the game ends |
Follow these steps
| 1 | Write the goal. Use one precise sentence. Example: ‘Be the first player to collect five energy cards.’ |
| 2 | List every component. Write quantity and purpose: 24 cards, 1 die, 4 tokens, 1 board, 1 rule sheet. |
| 3 | Write numbered rules. Include set-up, what happens in a turn, any choices, how a player wins, and what happens if there is a tie. |
| 4 | Test your instructions. Give the rules to a classmate. Ask them to circle anything they cannot follow without your explanation. |
Record your thinking
| My game goal is… ________________________________________________________________________________ |
| Components and quantities: … ________________________________________________________________________________ |
| The rule a new player may find confusing is… I improved it by… ________________________________________________________________________________ |
Check before you upload
□ My goal is clear.
□ Every component is listed with a quantity.
□ My rules are numbered and include a win condition.
□ A partner read my rules and I corrected an unclear part.
Toddle upload: Attach this completed handout plus the work named above to the same Toddle assignment. This is where your work is collected; do not make a separate portfolio upload.
| HANDOUT 9 • CRITERION C RUBRIC | PAPER GAME DESIGN |
Continue using the evidence from the previous page.
Criterion C rubric • score out of 8
| SCORE | WHAT YOUR WORK SHOWS |
| 7–8 | My plan is exceptionally clear, well-organized, and anticipates what a new player needs to know. |
| 5–6 | My plan is logical and detailed enough for another person to make and play the first prototype. |
| 3–4 | My plan includes a goal and some rules, but important details are unclear. |
| 1–2 | My plan is incomplete or cannot guide the first prototype. |
Teacher score — Criterion C: ____ / 8