Playtest and collect evidence
Watch real players use your game and record what happens.
Prepared lesson material. Start this task when your teacher introduces it; it is not currently assigned homework.
For this lesson
Read the handout text online
| HANDOUT 11 | PAPER GAME DESIGN |
Run a fair playtest
| TODAY’S ASSESSMENT CRITERION D | FORMATIVE ASSESSMENT Criterion D only: collect evidence from real players, identify the most important problem, and justify a priority improvement. |
For this handout, your teacher records a score for Criterion D only. The other criteria are not being graded on this task.
Key words you need today
| WORD | WHAT IT MEANS |
| playtest | watching real players use a game to learn what works and what does not |
| evidence | what players say or do that you can record |
| priority | the problem you should solve first because it matters most |
Follow these steps
| 1 | Prepare three questions. Use: Was the goal clear? Which rule was confusing? What was most or least fun? |
| 2 | Test with two players. Give them the written rules. Do not teach the game unless the rules tell you to. Watch what they do. |
| 3 | Record facts. Write exact comments, moments of confusion, and choices. Do not replace player evidence with your own guess. |
| 4 | Choose a priority problem. Name one problem to fix first. Explain why it affects fairness, clarity, or enjoyment most. |
Record your thinking
| Player 1 said/did… ________________________________________________________________________________ |
| Player 2 said/did… ________________________________________________________________________________ |
| My priority problem is… It matters most because… ________________________________________________________________________________ |
Check before you upload
□ I tested with two real players.
□ I recorded player comments and observations.
□ I identified one clear problem.
□ I justified why this problem is my priority.
Toddle upload: Attach this completed handout plus the work named above to the same Toddle assignment. This is where your work is collected; do not make a separate portfolio upload.
| HANDOUT 11 • CRITERION D RUBRIC | PAPER GAME DESIGN |
Continue using the evidence from the previous page.
Criterion D rubric • score out of 8
| SCORE | WHAT YOUR WORK SHOWS |
| 7–8 | I run a thoughtful test, identify patterns in player behaviour, and justify a high-impact improvement with specific evidence. |
| 5–6 | I collect relevant evidence and use it to identify and justify a clear priority improvement. |
| 3–4 | I collected some feedback, but my observations or priority are general. |
| 1–2 | My testing evidence is missing or does not identify a useful improvement. |
Teacher score — Criterion D: ____ / 8