Grade 6 · Paper game design

Playtest and collect evidence

Watch real players use your game and record what happens.

Prepared lesson material. Start this task when your teacher introduces it; it is not currently assigned homework.

For this lesson

2 pages · Use the handout for the complete instructions, examples and response spaces.

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For diagrams, visual examples and the full layout, open the handout above.

HANDOUT 11PAPER GAME DESIGN

Run a fair playtest

TODAY’S ASSESSMENT CRITERION DFORMATIVE ASSESSMENT Criterion D only: collect evidence from real players, identify the most important problem, and justify a priority improvement.

For this handout, your teacher records a score for Criterion D only. The other criteria are not being graded on this task.

Key words you need today

WORDWHAT IT MEANS
playtestwatching real players use a game to learn what works and what does not
evidencewhat players say or do that you can record
prioritythe problem you should solve first because it matters most

Follow these steps

1Prepare three questions. Use: Was the goal clear? Which rule was confusing? What was most or least fun?
2Test with two players. Give them the written rules. Do not teach the game unless the rules tell you to. Watch what they do.
3Record facts. Write exact comments, moments of confusion, and choices. Do not replace player evidence with your own guess.
4Choose a priority problem. Name one problem to fix first. Explain why it affects fairness, clarity, or enjoyment most.

Record your thinking

Player 1 said/did… ________________________________________________________________________________
Player 2 said/did… ________________________________________________________________________________
My priority problem is… It matters most because… ________________________________________________________________________________

Check before you upload

□ I tested with two real players.

□ I recorded player comments and observations.

□ I identified one clear problem.

□ I justified why this problem is my priority.

Toddle upload: Attach this completed handout plus the work named above to the same Toddle assignment. This is where your work is collected; do not make a separate portfolio upload.

HANDOUT 11 • CRITERION D RUBRICPAPER GAME DESIGN

Continue using the evidence from the previous page.

Criterion D rubric • score out of 8

SCOREWHAT YOUR WORK SHOWS
7–8I run a thoughtful test, identify patterns in player behaviour, and justify a high-impact improvement with specific evidence.
5–6I collect relevant evidence and use it to identify and justify a clear priority improvement.
3–4I collected some feedback, but my observations or priority are general.
1–2My testing evidence is missing or does not identify a useful improvement.

Teacher score — Criterion D: ____ / 8