Grade 6 · Paper game design

Paper game assessment

Present your making process, playable game and evaluation evidence.

Prepared lesson material. Start this task when your teacher introduces it; it is not currently assigned homework.

For this lesson

5 pages · Use the handout for the complete instructions, examples and response spaces.

Read the handout text online

For diagrams, visual examples and the full layout, open the handout above.

HANDOUT 14 • SUMMATIVEPAPER GAME DESIGN

Paper Game — Summative

Your final challenge: Create a complete paper game for Grade 6 players, then test it with real players. This one handout contains the Criterion C and Criterion D requirements, rubrics, and scoring areas.

HANDOUT 14 • SUMMATIVECRITERION C

Section 1 — Criterion C: Creating the solution

TODAY’S ASSESSMENT CRITERION CSUMMATIVE ASSESSMENT You are graded on the final plan, technical making, completed game, and any justified changes made while building.

For this handout, your teacher records a score for Criterion C only. The other criteria are not being graded on this task.

Follow these steps

1Prepare a final build plan. Number every major step: make pieces, label them, assemble, check rules, test, and package.
2Build the final version. Make the board, cards, tokens, score area, and rule sheet clear enough for someone else to use.
3Document a change. If you change your plan, write what changed, why it changed, and how it helped the player.
4Photograph evidence. Take a photo of the complete game set-up and a photo of real players using it.
HANDOUT 14 • SUMMATIVE • RUBRIC AND SCORECRITERION C

Continue using the evidence from the previous page.

Criterion C rubric • score out of 8

SCOREWHAT YOUR WORK SHOWS
7–8I create an exceptionally polished, reliable game. My technical choices, components, rules, and justified changes work together for players.
5–6I use a logical plan to create a complete, playable game with clear, careful components and a documented change where needed.
3–4My game is partly playable, but the plan, components, or rules still need significant improvement.
1–2My plan or final game is incomplete, unclear, or not playable.

Teacher score — Criterion C: ____ / 8

HANDOUT 14 • SUMMATIVECRITERION D

Section 2 — Criterion D: Evaluating

TODAY’S ASSESSMENT CRITERION DSUMMATIVE ASSESSMENT You are graded on how you test with real players, evaluate the game against clear checks, and explain improvements and impact.

For this handout, your teacher records a score for Criterion D only. The other criteria are not being graded on this task.

Follow these steps

1Test with two real players. Watch without teaching unless the written rules tell you to. Record success, confusion, choices, and comments.
2Evaluate against four checks. Use: clear goal; fair rules; usable components; enjoyable player choices.
3Explain improvements. Write two specific changes you would make in a next version and explain which testing evidence supports each change.
4Explain impact. Complete: ‘For my Grade 6 players, this game has the effect of ______ because ______.’
HANDOUT 14 • SUMMATIVE • RUBRIC AND SCORECRITERION D

Continue using the evidence from the previous page.

Criterion D rubric • score out of 8

SCOREWHAT YOUR WORK SHOWS
7–8I evaluate insightfully with detailed testing evidence, explain meaningful impact on players, and propose precise improvements for a stronger next version.
5–6I use real player evidence to evaluate the game against clear checks and explain practical improvements and its impact.
3–4I include some feedback and a general evaluation, but evidence and improvement ideas are limited.
1–2My testing or evaluation is missing, based mostly on opinion, or does not explain useful improvements.

Teacher score — Criterion D: ____ / 8